Start VMWare Workstation 15 Player and Create a new virtual machine.The WMWare Player has to be closed for this to work. Remove the Mac OS hardware restriction with DrDonk’s Unlocker v3.0.ĭownload it as a zip file from github, extract it to a folder on your host and then run the script win-install.cmd with admin rights (right-click and Run as administrator ).Install VMWare Workstation 15 Player. Don’t start it up before the next step.Apps will stop working on your device after 7 days unless you build/deploy them again.You can only create 10 bundle identifiers per week.You can only have 3 apps on a device at a time.You cannot publish apps to the app store.Limitations of the free Apple Developer accountĪs of this writing the following limitations apply to an Apple ID that isn’t enrolled in the paid developer program: The free version will allow you to test your app on your iPhone/iPad. A (free) Apple Developer account: just an Apple ID that you activate on the Apple Developer website.An iOS device, iPad or iPhone, to deploy your apps to.You should be able to find this without too much trouble if you look around A bootable ISO file of Mac OS 10.13.6 High Sierra to install on the VM.DrDonk’s Unlocker v3.0, a utility that restores VMWare Workstation Player’s Mac OS guest functionality on non-Apple hardware.Due to Apple’s ToS prohibiting running Mac OS on non-Apple hardware the option to run Mac OS guest is locked out, which is where the next item comes in: VMWare Workstation 15 Player (free for non-commercial use), the virtualization software that will run the VM.Make sure that this feature is enabled in the BIOS An Intel CPU supporting Intel Virtualization Technology (VT-x).50GB of drive space to allocate for the guest.At least 8GB RAM (a minimum of 4GB is required for the guest).A host computer powerful enough to run a virtual machine (VM).* Although I have not tested it myself this should also work on a Linux host Requirements Note that the following is against Apple’s Terms of Service so use at your own risk. This guide will explain how to get around that restriction by using a Windows 10* computer (the « host ») to run Mac OS X and Xcode on a virtual machine (the « guest ») which will allow us to deploy apps to an iOS device without requiring an actual Mac. If, like me, you’re a Unity or Xamarin hobbyist who develops primarily on a Windows PC but owns an iPhone and/or an iPad, you’ve probably run into the hurdle of requiring an actual Apple-brand Mac computer just to compile and deploy your apps to your mobile device. Part 5 – Building an app to your iOS device.Part 1 – Prerequisites and creating the virtual machine.
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